Give the Idol to Kat on the upper level and she will give you some information. (Your defense will go up by more if you emphasize it.) Go south to Silden and speak to Joftaz in the Inn. He will tell you where the Waani device is located. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Soon your party members will become sick. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Squire Phillip will appear and give you the Waani device. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. You will find a password in a chest at the end. Return to Sarth and enter the cave below it. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Use this key to open most of the locked doors under Sethanon. Poison the rations inside with some Coltari poison. Take all of them because you will need them to get out. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. McCannur Ban Dok will tell you the current situation in the forest. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to Duke Martin and he will express concerns about what the enemy is planning. Beside the path you will see a moredhel box. Your characters are poorly equipped at the beginning of the game, Give the Idol to Kat on the upper level and she will give you some information. Inside the ruins you find a door that unlocks with the Key of Lineages. Chapter 1 - Into a Dark Night 1.00. To the south near the river you will meet Obkhar. To the northeast you will find three houses together. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Open the door in the east wall with a Guildis Thorn. He will tell you how to get to Elvandar and will give you the Key of Lineages. He will tell you that he used to be young but something sapped his energy in the woods to the east. At the overhead map screen, press and hold Alt-Right Shift-~ (tilde) for a few seconds. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Give him one of your Vapor Masks so that he may escape. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. He will not tell you anything until you become protectors of the faith. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Go back west and then south from Highcastle. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Continue east to the town of Lyton. To the northeast you will find three pantathians who are causing the energy drain. Inside a woman will ask you to help her with her stable door. You must follow the spyglass trail to finish the chapter. He will tell you where the Waani device is located. Mike's RPG Center - Betrayal at Krondor - Walkthrough Walkthrough Main Quest Chapter 1 - Into a Dark Night Chapter 2 - Shadow of the Nighthawks Chapter 3 - The Spyglass and the Spider Chapter 4 - Marked for Death Chapter 5 - When Rivers Run Blood Chapter 6 - Betrayal Chapter 7 - The Long Ride Chapter 8 - Of Lands Afar Chapter 9 - Mad Gods Rage Just behind the hill to the northwest you will find the moredhel boxes. Give the Idol to Kat on the upper level and she will give you some information. Make sure both Pug and Owyn learn the spell. The priestess will ask you to find some grain for them. Return to Sarth and enter the cave below it. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Give him one of your Vapor Masks so that he may escape. Pug has left a another message in one of these. She will give you a Tuning Fork among other things. Continue all the way to the west to find the chest Moraeulf was talking about. You can find Isaac behind a big hill north of Hawk's Hollow. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. He will reward you with a Ring of the Golden Way. Continue north to the large wooded area and go east. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Defeat the enemies and take the Idol of Lassur from the trapped chest. Go north and inside the house you will find a Crystal Staff. He will reward you with 300 gold and a virtue key. Visit the palace and you will discover that the gates won't open and the Seigneur James is missing. Continue north and cross the next bridge to the west. The exit to the mines is in the northwest corner of the mines. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. You have two options. To the west you will find 3 Vapor Masks. You will see a burial cloth and a shovel. You will find Navon Du Sandau near the center of the town. To the south near the river you will meet Obkhar. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Cast Strength Drain on the Wind Elementals to defeat them. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. and everything else you'll need to beat the game: On the overhead map, hold down the ALT-Right SHIFT . His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. Go to Loriel to the west and speak with Keifen Alescook. Just behind the hill to the northwest you will find the moredhel boxes. Go due north and attack the goblins surrounding the house. Return to the upper level. Return to the Temple of Dala to the west and give them the Sack of Grain. Take one of them with you. Go to the house at the west end of town where you will be attacked by five Nighthawks. (Your defense will go up by more if you emphasize it.) You will find Pug in a house southeast of the ruins by the coast. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Use the two remaining Vapor Masks to jump into the river and escape the mines. He will tell you that the keep burned down. Return to Craig and give him the trap. After you take a few steps, a dialog will start. This staff will allow Owyn to cast magic again. Take the picklocks from one of the bodies. Restock your provisions from the items inside the house. It will be a difficult battle. You can buy some in the shop in Northwarden if you have none. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. (Your defense will go up by more if you emphasize it.) Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Enter it to find Jaftaz's bag. Chapter 7 - The Long Ride He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Use the two remaining Vapor Masks to jump into the river and escape the mines. In the next room you will find the Oracle of Aal. You can find spoiled rations in the inn in Silden. The Temple of Dala (Chapter 3) You will begin the final chapter in the caverns below Sethanon. The priestess will ask you to find some grain for them. Stay on the east side of the river and go north. Go due north and attack the goblins surrounding the house. Take one of them with you. He will ask you to retrieve one of his IronJaw traps from the area. To the northeast you will find three pantathians who are causing the energy drain. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The upper level exit is in the southwest corner of the level. Follow the river north through Sloop to Romney. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Go south and enter the cave behind the waterfall using the Knight Piece. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Go through the door in the north wall and keep following the passage. She will give you a Tuning Fork among other things. Your way will be blocked by one of Steelsoul's men, however. (Your defense will go up by more if you emphasize it.) Betrayal at Krondor - Guide and Walkthrough PC Log in to add games to your lists Notify me about new: Guides Cheats Reviews Questions News Board Topics Board Messages Add this game to my:. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will reward you with a Ring of the Golden Way. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. Go south and then cross the bridge. Visit Craig the logger in the south end of Dimwood. Some grey warriors have stolen the Makala's ruby and escape to Loriel. Craig the Logger (Chapter 7) Visit Craig the logger in the south end of Dimwood. He will ask you to retrieve one of his IronJaw traps from the area. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Inside you will see a note from Squire Phillip who has taken the device. Northeast you will find another trio of houses. Soon your party members will become sick. Follow the river north through Sloop to Romney. He will ask you to check out a rumor about some moredhel illusionists in the area. 114.9 kb. Leave the sewers and Krondor. To the northeast you will find three houses together. Find Isaac at the street north of Hawk's Hollow. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. The Naphtha Mines (Chapter 4) Return to the Temple of Dala to the west and give them the Sack of Grain. He will tell you more about Neville's death and where to find Navon. You will find Pug in a house southeast of the ruins by the coast. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Chapter 5 - When Rivers Run Blood James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Go back west and then south from Highcastle. He will tell you where the rift machine is located and how to destroy it. You will find stairs leading down to the lower level in a room on the west side of the level. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. The magical barrier will be gone now that the six are dead. He will also give you three diamonds he had stolen from the Baron's Treasury. Speak to Kat in the bottom-right corner of the sewers and agree to help her. To the northeast you will find three pantathians who are causing the energy drain. Dimwood Forest (Chapter 7) 1. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Behind it you will see a chess board that is missing a knight piece. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. In a corridor to the northwest you will find Obkhar. In the next room you will find the Oracle of Aal. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. You can buy some in the shop in Northwarden if you have none. He will reward you with 300 gold and a virtue key. You will find Pug in a house southeast of the ruins by the coast. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Look inside the house to the northwest to find a message left by Pug. To the west you will find 3 Vapor Masks. Follow the east side of the river north. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Return to Irmelyn in Armengar to claim a 200 gold reward. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Take all of them because you will need them to get out. Go south into the dead end and walk through the illusionary mountains to the west. Their defense will go up by 25. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. He will ask you to retrieve one of his IronJaw traps from the area. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Visit Craig the logger in the south end of Dimwood. Go south and then cross the bridge. Search the lower level thoroughly to find and kill all six spellweavers. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Go through the door in the north wall and keep following the passage. Speak to the Duke of Romney at the beginning of the third chapter. Northeast you will find another trio of houses. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Confront Navon and kill him. Search the lower level thoroughly to find and kill all six spellweavers. He will reward you with 300 gold and a virtue key. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. The Diviner's Halls is a cave northeast from the town. To the northeast you will find three houses together. Open the door of the stable just to the north and return to her. The Crawler's house is next to the inn in Silden. Just west of Romney you will find a strange house behind a hill. You can find Isaac behind a big hill north of Hawk's Hollow. Drop all your rations and sleep for a night. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Go east to a farmstead and look in the house. You will find the moredhel near a house south of Decamp on the Teeth. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Venutrier of Lan will capture you and throw you into the mines. He will tell you that a minstrel is sleeping in the barn nearby. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. The Naphtha Mines (Chapter 4) He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Follow the east side of the river north. He will tell you where the rift machine is located and how to destroy it. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Speak to the Prelate east of the temple to learn more about the order. Your way will be blocked by one of Steelsoul's men, however. If you don't have any, you can buy some in the shop in town. Continue north and cross the next bridge to the west. Go back west and then south from Highcastle. Return to Craig and give him the trap. Return to Irmelyn in Armengar to claim a 200 gold reward. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. He will tell you where the Waani device is located. But though it dies, It cannot be born. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Use the password 'VICTORY' to open it. You will find a woman who will give you a Sack of Grain for the Leather Leggings. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. You will find another Brak Nurr at the far west end of the next level. Go to Loriel to the west and speak with Keifen Alescook. Return to the bridge and give the soldiers the password. The Temple of Dala (Chapter 3) Return to the town and speak to Peter the Grey in the Inn. To the northeast you will find three houses together. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. He will ask you to retrieve one of his IronJaw traps from the area. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. The exit to the mines is in the northwest corner of the mines. The Naphtha Mines (Chapter 4) Cast Strength Drain on the Wind Elementals to defeat them. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. Soon your party members will become sick. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. The exit to the mines is in the northwest corner of the mines. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Go north and inside the house you will find a Crystal Staff. Return to the Temple of Dala to the west and give them the Sack of Grain. Go north to Kenting Rush. Return in a day and Steelsoul's man will allow to pass. Open the door of the stable just to the north and return to her. Leave the cave and return to Navon in Kenting Rush. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. James will have to take command of the battle. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. The Stolen Ruby (Chapter 1) Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. He will give you the ruby and in return you will sharpen his sword for him. Eventually you will come across the stairway to the upper level. Return to the catapult and use the gear to fix it, then use the catapult on the town. Take one of them with you. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Continue north and speak to the gods of Timirianya through the pillars. Go left and then north at the next fork. Soon your party members will become sick. The Diviner's Halls is a cave northeast from the town. To the southeast you will see Rowe's barn. KRONDOR.CFG, the game's main configuration file, is not designed to be human-readable. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. The priestess will ask you to find some grain for them. The exit to the mines is in the northwest corner of the mines. Northeast you will find another trio of houses. Northeast you will find another trio of houses. The Temple of Dala (Chapter 3) Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. This walkthrough for Betrayal At Krondor [PC] has been posted at 11 Feb 2010 by althegamer and is called "FAQ/Walkthrough". The Temple of Dala (Chapter 3) Continue northeast toward Lyton, but go west before you reach it. To the south near the river you will meet Obkhar. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Return to the upper level. Gorath dispatches the assassin and the adventure begins. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. He will also tell you that the man who ordered it was Mitchel Waylander. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. He will reward you with 300 gold and a virtue key. The chapter walkthroughs will tell you if there is a chest in the area and its solution. Go due north and attack the goblins surrounding the house. He will tell you that he used to be young but something sapped his energy in the woods to the east. You will see a burial cloth and a shovel. In the southeast corner of the area you will find two IronJaw traps in a chest. To the northwest you will find the passage to the lower levels. The Naphtha Mines (Chapter 4) Return to the Temple of Dala to the west and give them the Sack of Grain. When you leave LaMut and continue south you will attacked by another assassin. Click on the assassin's body and take his rations and picklocks. Drop all your rations and sleep for a night. Use the two remaining Vapor Masks to jump into the river and escape the mines. Continue west and see the ruins of Cavall Keep. He will release the barrier surrounding Pug. He will release the barrier surrounding Pug. HANGMAN Swollag, the famous moredhel craftsman, guarantees his work until the end of time. Betrayal at Krondor: Midkemia - a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. It will be a difficult battle. Take one of them with you. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Sadly Patrus will die in the destruction of the Rift Machine. Go to Eggley to the west and use Nivek's key to unlock the shop. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. The priestess will ask you to find some grain for them. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Enter the sewers below the city. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in the summer of 1993. Continue through the ruins to reach Elvandar. Go south and then cross the bridge. You can fight them or you can find out the password. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Just behind the hill to the northwest you will find the moredhel boxes. Continue east past Highcastle. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will tell you what he knows about the rift machine. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Past the temple you will see a path to the west that leads to a Waterfall. You will find Pug in a house southeast of the ruins by the coast. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. To the west you will find 3 Vapor Masks. Make sure both Pug and Owyn learn the spell. When you leave the mine you will be in the dwarf town of Caldara. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. You will find a woman who will give you a Sack of Grain for the Leather Leggings. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. In the next room you will find the Oracle of Aal. Make sure both Pug and Owyn learn the spell. Get your equipment from the chests in the room. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Chapter 8 - Of Lands Afar The Diviner's Halls is a cave northeast from the town. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Return to Tamney with the stones and he will agree to return to Northwarden. Give him one of your Vapor Masks so that he may escape. Go north and inside the house you will find a Crystal Staff. Arlie Steelsoul (Chapter 3) After you cross the bridge, go east and talk to Moraeulf. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Just before the bridge to Romney you be challenged by Mitchel Waylander. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Return to the upper level. Soon your party members will become sick. Use the two remaining Vapor Masks to jump into the river and escape the mines. Continue along the road to the east and you will come across a house. In the southeast corner of the area you will find two IronJaw traps in a chest. Return to Irmelyn in Armengar to claim a 200 gold reward. He will tell you to ask someone named Isaac about the ruby. In the next room you will find the Oracle of Aal. He will tell you to report to Duke Martin. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. On the far west side of the mine you will find the Brak Nurr.
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