The entire combat system in Vesperia is boring and simple. It wasn't bad, but it's not one of my favorite games. The franchise is developed by Namco Tales Studio, previously know as Wolf Team ((株)ウルフチーム, Urufu Chīmu). This game has decent characters, the storytelling is amazing because of the dialogue and banter between the characters, the weapon skill system is typical tales, which isn't bad. but the Tales package has all those things + real time combat. It's definitely worth playing if you like JRPGs. Excellent game, reminiscent of Tri-Ace brilliance. I finished Tales of Vesperia recently and I coudn't agree more. I've played every US Tales game before Vesperia, and this is the first one I remember having these issues. Tales of Vesperia. A power struggle begins in a civilization dependent on an ancient technology, the blastia, and the Empire that controls it. . Tales of Vesperia carries that legacy well, and at the time of its release it added plenty of depth to the combat that made it much better. Excellent story, voice acting, characters are charming and the gameplay fun and engaging. Sorry but the combat looks exactly the same as the previous tales games. Tales of Vesperia has been rendered in a colour-popping, cel-shaded style which, even ten years later, looks great. Tales of Vesperia: Definitive Edition, is re-release of that version for current-gen consoles and it also marks the first time that version of the game has released outside of Japan. But we're not talking about Berseria here. Wolf Team was a Japanese video game development company founded in 1986 and a branch division of Telenet Japan (also known as Nippon . It's still not any kind of high literature, but still mostly entertaining rather than annoying . Again, I turned away. Released: 2009 and 2019 Platform: Xbox 360, Xbox One, PS4, Switch, and PC Duke Pantarei served as both an untrustworthy ally and as the main antagonist in Tales of Vesperia.He is often referred to . The music is never very busy but provides a subtle attitude towards the setting. Xillia with the link arts and pair up is probably my favorite system Xillia was too complicated for me, when using active systems like in. It is an ongoing event in which the heroine Estelle wants to pet Repede, but is rejected by him. I love Tales games where I can tell the party to CHARGE and then when you see the enemy windup a close quarters major attack I hit left on the d-pad and tell them to RETREAT and the AI doesn't get fucked up and I have to heal them like SO MANY STUPID GAMES where you hate your AI friends. Tales games are known for their action-packed combat, and Vesperia does not disappoint. Now ten years old though, it feels rather clunky. In fact combat is what really makes Vesperia feel dated, at least to me. Boards. Tales of Vesperia: Definitive Edition. Annoying characters. . So unlikeable, trying to discredit someone's preference as "nostalgia". SO4 was kind of just a typical comical anime kind of game with some drama in it crapped out by Square-Enix. Tales of Vesperia mostly follows the story of Yuri and Estelle—names you may recognize from the Project X Zone games—along with a rotating gang of side characters with various combat skills and subplots to see through. Pros:-Battle system is very similar to Tales of Symphonia and Tales of the Abyss, but manages to improve upon the formula set by those games. Boring boring story. I got the game and played around half of it but then got overwhelmed with all the . Gunny T Highway One Winged Slayer Member Oct 27, 2017 . I don't really know why, since it is real time based, but i like the combat system of these games (and of course of Star Oceans too). As much as I liked Tales of Xillia initially, upon reflection it's nowhere near my favourite Tales game and its lack of content in contrast to past games is evident. The story is a generic fantasy RPG plot. The tales formula works here. The 100% completion is marred by making you do 200man melees with all characters and travelling 100,000km which requires afking for 10 hours. It's been a long time coming. Vesperia is a great game with a lot of unique mechanics and great characters. A skilled player will chain together large combos using . Tales of Vesperia: Definitive Edition. All combat takes place in real time, with the player controlling one member of a . AstoundingFox said: Basically this. The fates of two friends traveling separate paths intertwine in an . How Long Is Tales Of Vesperia? Tales of Vesperia - 2,370,000 units . While this may be the definitive edition of Tales of Vesperia , it's not quite perfect, and it's hard to say whether or not the PC version . And even that has become bad with the one note Berseria combat. I loved the Tales games since Fantasia, but Abyss and Vesperia left a bad taste. The combat is really fun and as far as the storyline goes, that's better than most Tales games. Combat flows seamlessly and each character has a unique skill set, which makes most characters fun to play as. I would not call it "Excellent". Tales of Vesperia follows the journey of cynical swordsman Yuri Lowell and the joyfully innocent noble Estelle and it takes the tried and tested path of starting off small before opening up into a . In my mind, Vesperia, Abyss, and Symphonia are darn near interchangeable when it comes to my favorites, so having an excuse to revisit one is never a bad thing. The Bad While the battle system is real-time, it still feels really clunky. Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition! This tip is old as hell, but definitely handy for anyone playing this for the first time!Press the direction your character is facing + guard + the free run . If anyone can give me tips on how this combat is supposed to work properly i will appreciate it and i might get back to it but still this game could have been better with better combat mechanics. Like most RPGS, the artstyle is the first thing hurled at you once you boot it up. It's not that I find the combat to be aggravating - and lord knows Tales of Vesperia throws enough battles at you (especially in dungeons), that if the combat were bad it would be intolerable - but through much of the game (with the exception of a couple of key boss battles), it's easy enough to sit back as the ranged mage or the healer, and . Vesperia is the one where combat never clicked for me, but that's because they slow drip combat skills and make abilities more costly than they should be. Tales of Graces and Tales of Graces f had a great battle system but the story was fairly cringe-worthy and weak, but nothing too bad yet. As the first major original JRPG on new consoles and the latest installment of a very long . it was also one of the earliest next gen Jrpgs that was actually playable, contributing to it's high ratings. I probably chose some good episodes but i really enjoyed them. While originally only available for the Xbox 360 in English a Definitive Edition brought the popular series to a wider range of platforms. In fact, I prefer the combat in every game after Vesperia (y'know, the games that everyone says are bad).. Tales Of Vesperia: Definitive Edition (PS4) - there's no turn-based combat here. Tales of Vesperia is a really rather good PC version. But the combat mechanics just gave a very bad taste for this game. I love Symphonia and Abyss. Of course, Tales of Vesperia is a game, not a film, so you'll be delighted to know that it's also a long, entertaining journey filled with flashy combat and all the gameplay elements fans of the . . Tales of Vesperia carries that legacy well, and at the time of its release it added plenty of depth to the combat that made it much better. Tales of Arise is a lengthy, beautiful RPG adventure, but has messy combat and uneven pacing on occasion. Tales of Vesperia is a little harder than other action RPGs of the day. I guess it became popular because it used to be a 360 exclusive and that caused an uproar with Sony fans back then. . After being swallowed by near 70 hours of gameplay, I can definitely say that this is a must play for RPG fans. Easily the most interesting part of Vesperia is its unique combat system which is, in typical Tales fashion, an iteration upon the The Linear Motion Battle System (LMBS) that has served as the series' battle system backbone since the very beginning. Tales of Symphonia is alright (get gamecube version if 60fps is a must, if not the hd releases on ps3/pc should be good (pc is getting patches from fans to fix the issues ) Tales of abyss on the 3ds (it ran better with loading times, not sure how the pcsx2 version runs though), Tales of Vesperia (for a great cast of characters, 360 version is . » Tales of Vesperia . Jun 28, 2021 Stats Ignoring. Though the J-Action RPG combat is still intact, Vesperia is revered for its stellar characters, quality voice acting and fascinating plot. Tales of Vesperia is the first HD game of the Tales Series.It was first released in 2008 as an exclusive for the Xbox 360, and became a Cult Classic despite the unusual choice of console (as previous Tales of games had generally preferred Sony's or Nintendo's consoles), to the extent that it managed to make the otherwise-extremely-unpopular system sell out in Japan. Finally, in 2019, a breakthrough. Tales of Vesperia is the latest of the long running series and the first to hit next generation consoles. Even when it original launched in 2009, Tales of Vesperia was a bit… weird, despite playing very much into the tropes of the genre. The combat is great, characters are good for jrpg standards and artes/skills give a nice amount of customization. Tales of Vesperia follows the journey of cynical swordsman Yuri Lowell and the joyfully innocent noble Estelle and it takes the tried and tested path of starting off small before opening up into a . Tales of Vesperia is a Japanese Role-Playing Game and the first entry in the long-running "Tales of" franchise on seventh-generation consoles. The "definitive" part could have used a bit more work, but the updates it does add are solid and bring quite a bit to the overall game. I play Tales game for the combat but the combat here just sucks. Having to activate free roam camera . All of which take a few fat lumps on the head thanks to the ham-fisted new additions. Now ten years old though . Tales games since Vesperia have changed a lot, with some folks saying that Berseria is a better game these days due to the freedom afforded by the game's action combat and the overall story being better even though it's a prequel. Like the world map, fun side quests, unlockable costumes, and more unique stories. I really don't know why that combat system isn't the standard combat system for tales . It picked up a little bit near the end but the whole game just wasn't worth it. Tales' traditional action-heavy combat system worked well with Vesperia's lush, ruins-dotted world, and its wise-cracking characters are honestly hilarious at times. It isn't bad or poorly designed, but instead of focusing on new ideas, it took what existed in the previous Tales games and polished it. The fact that they persist for at least 10-15 hours just doesn't make any sense to me, and that combat gets good after 30 hours in of near constant weapon swapping to learn skills is not a pro for the game. < > In many ways, Tales of Vesperia is a generic Tales game. The crafting system is very cool. Overall, Tales of Vesperia takes everything that the previous games in the series do well and blends them together to create an overall solid and highly recommended action rpg. I'm actually playing through Vesperia right now on the Switch and after 15 hours of playing it, it's just underwhelming. I'm glad to say that this game is beautiful. With the release of Tales of . Re: Tales of Vesperia Definitive Edition (Steam) Post by Exeter » Sat Jan 12, 2019 7:43 am Alright guys, this is not 100% finished yet (believe me when I say there are A LOT of items ), but I wanted to release what I have already so far for the Inventory Editor. @SplooshDmg Tales of Arise honestly looks much better than Vesperia. It may not be as fast-paced as some of the newer titles, but combat is quick and there are tons of abilities to throw at enemies. ImaPC 2 years ago #1. Tales of Vesperia is my first trip into this franchise. Abyss I found to have irritating characters and repetitive dialogue, and Vesperia's ending happened to piss me off quite nicely. That aside, Tales of Vesperia still manages to be a great experience even a decade after release. Shame about Zestiria. Overall Score: 8.0 out of 10 Tales of Vesperia: Definitive Edition is still a great JRPG. Repede also carries a chain from his previous owner and uses his previous owner's Bodhi Blastia for combat. Of course, Tales of Vesperia is a game, not a film, so you'll be delighted to know that it's also a long, entertaining journey filled with flashy combat and all the gameplay elements fans of the . Failed. Tales of Vesperia: First Strike is a prequel to the game Tales of Vesperia, which was released about a year after the release of the Xbox 360 version of the game and about a month after the PS3 version of the game. IMO Berseria has some of the best characters, and the most heart, the series has ever had. The main plot focuses on a critical energy source called blastia and how it's used, hoarded and manipulated by various . Its a pain to play in 2021. As the first title after the extremely popular Tales of Symphonia for the Gamecube if . But in terms of characters, plot, and combat, there have been games better than Vesperia since. I thought Vesperia's combat was too slow. Tales of Vesperia is a really rather good PC version. Now ten years old though, it feels rather clunky. If the combat was more fluid, the game would be ten times better. Tales of Vesperia is part of the long running Tales series of role playing games and marks the 10th addition to this magical RPG franchise known for it's unique combat elements. Now ten years old though . Its very outdated and aged awfully bad. though Zesteria isn't as bad as the internet hate makes it seem. It's a very long game. I like both games, but The Witcher is a solo [side-]quest-based click-fest with a straightforward combat/upgrade system, whereas Tales of Vesperia is a party-based story-driven linear button . A skilled player will chain together large combos using . The voice acting is bad, the writing is poor and sometimes disjointed, the animations are bad, the combat is stiff and slow. Vesperia : awesome graphics, a very nice main character and descent cast and story. Xbox 360 - 90%. Combat feels really clunky. Tales of Xillia isn't as defining for the series as Symphonia or Vesperia, but it includes all of the elements of a good Tales game. . A few shockingly bad in-game cut scenes have unfortunately survived the . The Tales of (テイルズオブ, Teiruzu obu) series, is a Japanese role-playing game which is localised as the Tales series worldwide. Tales games generally aren't good, which is why they don't sell, but Vesperia is the one that puzzles me the most. #401. The music in Tales of Vesperia does a good job of controlling the mood and pace of the game. This is not bad for what Nintendo does, and in the end both series deliver the right amount of . As such, I would consider it a film targeted at people that had already played the game, even if it is a prequel. The combat is frantically fast-paced, the characters are quirky. A while ago, we reviewed the Definitive Edition of Tales of Vesperia on PC and were pleasantly surprised with the port. After Vesperia they took away a lot of things that made the series so good. The combat is really fun and as far as the storyline goes, that's better than most Tales games. Tales of Vesperia, like all Tales games, uses a real-time combat system that aims to keep combat fast-paced and exciting. Summary: Tales of Vesperia: Definitive Edition celebrates the 10th anniversary of this RPG with new fully playable characters, events and other additional content never released outside of Japan. Tales of Vesperia Definitive Edition: The Good, The Bad and the Cliched. The only people praising Vesperia are nostalgia people. The game was so bad omg. Tales of Berseria excels at everything but one thing: the combat. Like really dated. If anything I am disappointed it seems it just got a new coat of paint. At the time of its original release, Vesperia was groundbreaking simply because it took all the good from the Tales series and expanded on it, ripped out the bad, and easily became the best entry in the series to date—which is saying something given the global popularity of Tales of Symphonia to this day. You could spend hundreds of hours here. In Tales of Vesperia players will have the chance to explore the planet Terca . Judith - For Flying Enemies - Judith is a strong offensive character, one of the best in Tales of Vesperia, but she really excels at aerial combat due to her being a dragoon-like fighter . A few shockingly bad in-game cut scenes have unfortunately survived the . Location: Stygian Abyss. The original Tales of Vesperia was one of my gaming white whales when it originally was released on the Xbox 360. Tales of Vesperia: Definitive Edition. The cel-shaded graphics were also a significant draw 10 years ago and while they're neither as novel nor as . The combat system isn't turn-based and there are no random encounters. While this may be the definitive edition of Tales of Vesperia , it's not quite perfect, and it's hard to say whether or not the PC version . It gets to the point where you can easily do 250+ combos during main game with yuri so yeah as far as this combat goes it gets better, though i must add that alot of yuris late game artes are bad, because they are very hard / impossible to combo outside of corner which limits good chains significantly. 4.05. The characters are mostly ani9me stereotypes. He is the second non-humanoid playable character after Eugene Gallardo from Tales of Rebirth, but the first to walk on four feet. Tales of Vesperia carries a lot of conflicting issues, mainly between the main character's beliefs and his beef with society. Just started this up and skipped through everything to get into some battles and try out the combat, see how it runs, etc, and I got to say the game just feels clunky as hell. The Bottom Line Tales of Vesperia is a long game. Tales of Vesperia was and still is a breath of fresh air in the story department for a JRPG, which says quite a bit about both the game and genre, for better or worse. The combat system in Tales of Vesperia, as in all the games in the franchise, is a fusion of fighting game and RPG. We're talking about how much of a disappointment Vesperia is for me and why I couldn't finish it despite around 40 hours of playtime We'll start with the Good: It's got a ton of content. 4.05 average user rating based on 598 reviews. When in combat, the music picks up making all the action intensified and the game's speed increases. encompasses 14 releases. And combat has been better in nearly every game since Vesperia, to varying degrees. Tales of Vesperia: Definitive Edition. I was last happy with Legendia, which had good classic combat and a wonderful story, and then more story. Playing Vesperia as my first Tales game and god damn it's good. Although not that different from the earlier PS3 version, it has many PC specific enhancements including 4K-60FPS support with proper anti-aliasing and . Tales of Vesperia, like all Tales games, uses a real-time combat system that aims to keep combat fast-paced and exciting. Also bonus points for major FFIX vibes. If this game had the combat from Vesperia, it would easily be an 8. Follow Yuri Lowell, a former Imperial Knight, as he befriends a colorful cast of characters throughout Tales of Vesperia: Definitive Edition celebrates the 10th anniversary of this RPG with new fully . Vesperia itself hasn't aged too badly, which is fairly impressive considering the game is over 10 years old. When searching areas, it can be slow and repetitive but rarely . It's still not any kind of high literature, but still mostly entertaining rather than annoying . The skill system saves it once you get 10 or so hours into the story, but the base engine was not. 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