). To add watches for all current variables, click the button. Returns whether a fade is in-progress on the track. See Setting API for more information. Tip: A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". You can set the autosave to save either on every passage or only on certain passages. When a saved story is loaded, the state loaded from the save replaces the current state. Warning: Call this only after populating the dialog with content. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Returns the total number of available slots. See Also: Use the Edit Story Stylesheet story editor menu item for styles. Player settings object, set up by the author/developer. Template API. Returns the number of moments within the full in-play history (past + future). SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of elements into elements. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . Gets or sets the track's volume mute state (default: false). Returns the bottommost (least recent) moment from the full in-play history (past + future). Note: Note: Note: See: Note: Returns an array of the story metadata store's key/value pairs as [key, value] arrays. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. This guide will detail how these features work. Generates no output. For . SimpleAudio API, AudioRunner API, and AudioList API. Audio, image, video, and VTT passages are supported. Global event triggered when all <> macros within a passage have completed. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Returns the number of currently registered on-save handlers. Returns the given number clamped to the specified bounds. A set of opening and closing tagsi.e., defines the verbatim HTML markup. The DOM ID of the story, created from the slugified story title. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Warning: Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. Function templates should return a string, which may itself contain markup. The debug views may be toggled via the Views button. Warning: It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. Deprecated: These, rare, instances are noted in the macros' documentation and shown in their examples. For example: (not an exhaustive list). Not everyone has [SugarCube 2.21.0] Two-dimensional arrays. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. Note: Note: Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Returns the current state of the engine ("idle", "playing", "rendering"). Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. May be called with, optional, link text or with a link or image markup. Hides the loading screen, if no other locks exist. Of the three Harlowe seems the most robusts, followed by SugarCube. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. This method has been deprecated and should no longer be used. Note: If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Used to replace SugarCube's default UI. See the :passageinit event for its replacement. Removes all instances of the given members from the array and returns a new array containing the removed members. Returns a reference to the dialog's content area. Widget arguments array (only inside widgets). an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. All DOM macros require the elements to be manipulated to be on the page. True gapless transitions between tracks is not supported. This does not reclaim the space reserved for the UI bar. In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. If you don't know what that means, then this API is likely not for you. State.has() does not check expired moments. See SimpleAudio API for more information. Returns the number clamped to the specified bounds. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. A text replacement markup. See Localization for more information. This does not alter the volume level. In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. Elements that are already part of the page, on the other hand, present no issues. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Deprecated: Triggered at the end of passage navigation. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. The DOM ID of the passage, created from the slugified passage title. I've been trying to set up a two-dimensional array. Triggered before the modification of the state history. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. This macro has been deprecated and should no longer be used. Go to your Twine1/Twee installation directory and open the. Note: Does not modify the original. Returns the number of currently registered on-load handlers. Returns the first Unicode code point within the string. This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. All changes within this version are elective changes that you may address at your leisure. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Tip: Note: Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. See: When a new moment is created, SugarCube stores the playthrough state to session storage. Returns a reference to the UIBar object for chaining. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. See the .includesAny() method for its replacement. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. The StoryInit special passage is normally the best place to set up tracks. Wikifies the given content source(s) and discards the result. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. SugarCube Snowman Twine 2 Examples Twine 2 Examples . Does not currently remove the track from either groups or playlists. Playlists are useful for playing tracks in a sequencei.e., one after another. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. The pill container contains pills for each day of the week. Adds an audio group with the given group ID. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Deprecated: postdisplay tasks have been deprecated and should no longer be used. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Indicates whether SugarCube is running in test mode, which enables debug views. A variable is a bit of storage where you may stash a value for later use. Non-generic object types (a.k.a. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Note: Attaches event handlers to the selected tracks. Testing is strongly advised. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable.
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