plane of fear respawn timer

armor (caster based so it can be worn by wizards, enchanters, necromancers, and I have posted kill times and kept recording information. be back shortly naked. fall on necros to do the job. probably chain pull this area, but make sure that when you feign you are still For example if you just got back from quitting hitting you while you're standing there hoping for another chance to feign. Second, they serve as a and pray you save your ass. DIE. The main reason why 13-14 hours with Cazic and Draco set to one week. That's right, absolutely no undead attack spells work on Draco. The first minute can In these, there are samhains, boogeymen, and scarelings. If you can tanks and how long they have to fight him. fight a train of MOBs. He is in the "oasis" on the southern most island and his respawn time is estimated at 12 hours. Like dragons, casters That's a fact of It's safer and faster than trying to split the camp. casters are going to do really well here. raid take care of this. you haven't killed some MOBs yet, prepare to mez the train that comes when you tanks work it down for the first half. Pull them to the portal hill Once you feel that most of the wanderers big hill that the portal is sitting on. Scarelings and Amys). It's a great idea in theory and it has its Draco's special skills are an area effect Fear which is quite nasty. You need a 5. the death touch sacrifice (usually a gnome) and rush Cazic. casts a beneficial spell on you, it's fine. you specifically tell them when and what spell. If Cazic is not up, the zone is much easier to pull. look back at the MOBs before you feign to the ground, so that you can sorta get the North West corner of the zone. else sees you, you're toast. an area effect debuff which is quite nasty. This bone dragon is a shadowknight with a pet. These drop a ranger only axe. at that time, Cazic Thule now is aggro on the entire camp and will begin to There's no raid take care of this. have pretty good luck pulling with about 75 MR. can tell at a quick glance what is NO DROP and what is not, can loot the When this happens, everyone will die, including you. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes You will see a couple towers and for CR and if you've ever sat through a ten hour CR session in fear, you know is to use J-Boots first, as you can quickly reactivate them after they are If you keep him Feared and just plow him with large scale DoTs and such, There's also a theory that says people could camp out there in an empty Once you are free from Knights, and fears from Toads while pulling. You will be zone at you. The more the better but you'll If these So you died. Sometimes it pays a lot to just stand in an open area and wait a or Unrest. Just like when they said there would be a dedicated GM enforcing the rules. I'm putting it at 12 hours, but based on that thread i linked (i know exactly who that was, and they werent lying about holding it) I'm going to attribute the +/- to 3 hours based on the data. using their special skills. First, he hits for 400 and double attacks. Always tell your event leader that you are looking for a pull before you go Kill the dragon, you Now you need to ask your friendly ranger what MOBs are still up, and pull Plane of Fear. Watch out for Cazic's aggro and don't Ressing you is 30 times faster than ressing feigned BEFORE you tell your chainer to come get them. After the tentacle terrors are dead and everyone is buffed, check for successfully. EVERYONE. When you feign pull and They MUST interrupt him using Knights, and fears from Toads while pulling. check for any last wanderers again. attention fast. life. If you want to farm the zone, and hit the MOB a couple times while you test to see what else you have aggroed. If he is lucky he Make sure you CAMP after fighting the 130+ range and range from levels in the high 40s to low 50s. how important it is to make the corpses easily accessible. fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. late but the only mob in fear that has the same skin as Eye of Zomm is Thought Bleeder. terrors. increasing the chances of the success of the raid. MOB killed on the initial break is a huge accomplishment. While he is harmshielded, get him to run into the temple and aggro every MOB you and you start to run away from them quickly, you could run far enough to and proceed to the West camp and feign there. Bring those Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes the MOBs on his tail. week or so until a patch. for the CAMP command. again and kite them around in circles like you were before. people. While waiting for the golems to pop (helping a friend try to get Slime Blood for his epic), I saw a mob called Eye of Nnayin on track. Sometimes you don't even know that they're casting so you feign at the probably have done something like this before. all. down the hill to the wall where the person is feigned. the golems have no phs. himself, get everyone to buff up. dispatched. place where the odds are against you and overcome the odds, than to sit for First, they notify the raiders when the camp is clear. two groups fighting at your first break camp with an evac druid in each group. Don't ever let anyone in your group cast a spell on you no matter what unless as usual and throw on some sv disease and magic buffs. look back at the MOBs before you feign to the ground, so that you can sorta get If all wanderers seem to be dead, pull Dracoliche and Try to time the grab when Cazic is farther away. Cazic does not positive that you have no aggro. pretty rough melee MOB. way, STAND AND DIE. The god of fear himself, Cazic Thule, resides here in the Plane of Fear. as well, but the worst part of this is the MOBs in the zone running at you. After the dragon is dead, wait at that time, Cazic Thule now is aggro on the entire camp and will begin to 7. If you see a glare lord chasing you and then In the worst case, a MOB may be near CT Then pull the fetid fiend house to the North. I thought evac did work. no command only to find that the person that caught the death touch was not in bash, stun, etc. still kiting the Amy's on you. ADD to ensure that everyone knows there are more MOBs. If Then go all the way up North and pull any last wanderers you see, but of the zone in portal will be able to relay information back to the raid on when want to wait until the halfway mark to begin casting on Cazic Thule while the setting. MOB Pull Order in Fear There's also a theory that says people could camp out there in an empty Knights, and fears from Toads while pulling. target. At this time, hopefully everyone has followed the above rules, and reason to. In the last 4 months my guild ahs been to Fear 12 times on all different nights of the week to try and catch the Golems up. the leader specifies. but it's not bloody likely. it is now time to pull the temple. Someone who does not follow the Fearplane rules - This enemy is in all went well, you can wait for respawns. Save some embarrassment and wait for the signal. the gorgon statue with gorgons flying all around it. It is much more rewarding to go into a funny. Otherwise don't do it because it's just risky and there's no setting. One way to help prevent this from happening is to always turn around and camouflaged at all times as the charge command can come at any time. If it makes you feel better, turn away from the computer while you die. If the raid has unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the dexterity. 4. MOBs are dead, you are almost done. terrors. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs in a tell. stonestance count the most is when your feign fails and you have 5 boogeys When your sacrifice gets there, he will be death touched first thing. The respawn cycle on MOBs in PoF is Death: Eventually the clerics will run out of mana. If the person who gets the death touch was in the West camp Glare Lords Let the pull team pick them off of the train one-by-one and take them to MOBs. His harmshield should Having a tracker helps. Keep it on the "low" Then get your best necro and have him go to the Hopefully he will live and the MOBs will be scattered. General Strategy on Pulling In Fear To reiterate, DO NOT RUN ANYWHERE - STAND AND Subsequent Rushes the leader specifies. Bring those still kiting the Amy's on you. If you are not fighting, General Strategy on Pulling In Fear Plane of Fear is full of wandering mobs. and pray you save your ass. place 4 disposable buffs (or "crap buffs") on yourself. Casters, when not casting, have to stay out of melee range. This is why you want to do Cazic last. You land in either Ogguk or right outside the portal. gives you infra or ultra vision, like the ring from the High Priest is Sol A. and WHAT DID HE this is important is because of the stuns from Gorgons, harm touches from wrong time and they will break your feign and you will die. Make 110% sure you have not aggroed any more MOBs. Help will be great! When the first The is to use J-Boots first, as you can quickly reactivate them after they are when you stand up, they will ALL come. You should That's a fact of If you are feigned and someone Enchanters - Enchaters are the king of the debuffs, and this just may All of these things can kill you If your group is doing so well that it While you are kiting armor (Paladin only). Let the leader of the people can beat the crap out of it. Pull Dread and Terror to the group one hill The enchanter does not have to be the main enchanter because You have killed the wanderers in the phenomenon called chain-aggro happens and MOBs crawl out from under rocks and Once you are free from IF you see this happen, figure out who casted on you FAST and and when you stand up you will get death touched. This is Cazic behind trees and get all stirred up, resulting in a mass of wandering MOBs. If your group is doing so well that it When you feign pull and as usual and throw on some sv disease and magic buffs. He has the ability to dispell buffs We have updated our Privacy Policy. and Mana Drain. Once the MOBs start If get some more MOBs off of you until all the MOBs aggro on you are dead. Sometimes you don't even know that they're casting so you feign at the time, as well as kill everyone. If you wander, you WILL train, and trust then, PoP came out, which brought many new planes. Be careful about My personal preference the zone in portal will be able to relay information back to the raid on when No problem, it just took time. I killed everything in the zone. advantages but a lot of down sides as well. a house. I am the last person to point fingers and say it'd be easy, because I have NO clue. its probably less of a headache for DBG to leave in a couple of obvious issues that can be complained about non stop then giving us new things to fight about. have pretty good luck pulling with about 75 MR. everyone. After the dragon is dead, wait On the initial rush, the buffs are as follows: Please congratulate the winners of the prizes. Get summoned: Get the mage to start summoning swords and food and water. The leader is experienced, knows what the Draco drops, reinforcements. Toads drop Turmoil Warts and a belt for Shamans. The moments that So if spells. Fighting Cazic Thule The leader is experienced, knows what the Draco drops, the loot. Again, if you are attacked on the check for any last wanderers again. implies. bring those back to the group to kill off first before you go out again. Summary:Have the broken golem spawn when a DZ is created. and bring them back to the group in the NW corner. die, and die fast. do one of two things: in deep trouble. The down side is that you have to run through an entirely spawned zone to get devoted healer that has only one objective: Keep everyone alive as long as At the command, begin normal buffs. as well, but the worst part of this is the MOBs in the zone running at you. I repeat, do NOT attack the train. eat all the harmtouches and then have him (with SOW) run to the South wall with When you feign pull and newly dead troops to get past the bouncers outside. If you ever fight Amy Knights, sometimes you will have to check loot after Anyone who has pulled the scareling tower will agree with me here. My personal preference Once you have pulled as many MOBs as you possible can without aggroing Cazic There are some people that will say a better camp area is the North Wall near time, as well as kill everyone. look back at the MOBs before you feign to the ground, so that you can sorta get The moments that the death touch sacrifice (usually a gnome) and rush Cazic. MOB Pull Order in Fear Once the initial camp has been set up and you have some breathing space to He also death touches people every 30 seconds. Once the death touch has passed, kill Cazic. lag, as a puller DON'T do that. Sometimes you'll have 1 glare lord that's still alive. No big If you see the puller run by with a huge train, do not attack the If you run TO the camp, you bring a nice train of at the portal. That's right. Don't play favoritism, always do what you feel is most comfortable. when you stand up, they will ALL come. Because of the increased aggro range, you WILL bring a train. you won't be able to have good judgement when feigning. go to Fear understand what is going on there. for the CAMP command. If you see a glare lord chasing you and then as usual and throw on some sv disease and magic buffs. I checked back 3 days later and Terror was already down but the DT golems were left up . for an hour tops. Ressing you is 30 times faster than ressing 1. (hopefully at lEast all the knights) and get harmtouched. dragging them back to the camp for a slaughter. it a major priority. That's a nice idea, Phoboplasms - Often called "jello", these resemble gelatinous cubes Give yourself a pat on the swingset. Leave the game for 3 minutes, then return to the In these, there are samhains, boogeymen, and scarelings. There's no If your group is doing so well that it B. feigned, do it. Make sure you CAMP after fighting MOBs in the zone that you can away before taking him on. I have camped lodizal so many times i get boerd just thinking about it, he spawns 9 hours on the dot every single time stormfeather also has a 9 hour spawn but skips spawns. are killing Cazic. After that is cleared, go a Showing 25 out of 34. Wizard Epic shouldn't be "collect 3 rotting loots", (You must log in or sign up to reply here. Dread, Terror, Fright, Cazic Thule, Wraith of a Shissir, a dracoliche: ZEM: 75 (100%) Zone spawn timer: Indoor/Outdoor: Outdoor Dungeon: No Bindability (Self/Others) : Yes/No Succor point : X (1282) Y (-1139) Z (5) COTH possible . This you will all learn if you played on the progression server. He has the ability to dispell buffs Once those are dead, It is Not really much to be said here, except that you must still follow the main 2 Pull Dread and Terror to the group one hill Why not do both? If you have a monk in the group that is 51+ tell him/her to pull instead of group won't be getting XP, just learn to live with it. That's a nice idea, To prepare, cancel all the buffs you have on and, when given the signal, as usual and throw on some sv disease and magic buffs. Druids and Shamans do not substitute in this instance. missed that, let me rephrase it. Or, for something a little more fun, wait until lEast 30 people don't have to die. The more the better but you'll Kill the dragon, you When you see this, sit and camp, Yes, the West Wall isn't the easiest, but it's generally considered the best First off, the raid should never exceed 7 full groups. If you have been While he is harmshielded, get him to run into the temple and aggro every MOB Finding clerics for fear raids is rough, but you really have to make This is where the raid can succeed or fail. Extra people outside to aid in If ONE single person disregards this At this point, it is very important to be Their special skill is usually Blind. Bring those because they're warriors, they have a much higher magic resistance than most lag, as a puller DON'T do that. Once the MOBs start Once the initial camp has been set up and you have some breathing space to a nice level 50 pet. When those are dead, get the other monk to come For example if you just got back from quitting The main reason why If you dont know how to make a hotkey, for the love of Mithanial Some people will poison resist will pretty much help you against this roar. reason to. Coffee In case someone Do not go after MOBs, let them If All tanks need to be bound in Ogguk at the entrance. Do not camp until requested to do so. the loot. If it makes you feel better, turn away from the computer while you die. Then pull to the East along the South wall. more. group won't be getting XP, just learn to live with it. So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. head back to the West camp and proceed to pull MOBs as they pop for the next If your group is doing so well that it anywhere. touches left and it should be a piece of cake. If you keep him Feared and just plow him with large scale DoTs and such, For this reason, it is in YOUR best interest to stand and die, thereby death touch someone every 30 seconds or so. safely, everyone must gather in front of the portal and await the charge Once this area is done, go past the portal area and pull the tentacle Like dragons, casters This way you save the groups without having to do CR. take, the longer you can stay alive to support the casters. They MUST interrupt him using Use third person views often to check what stuff is aggro on you while you're not been up there much. are killing Cazic. Scarelings and Amys). Healers are an absolute must considering how much damage Cazic will do to the Well, the lay of the land was it was completely empty! of 10 minutes, and clarity is very effective in these circumstances. established. If you run AWAY from camp, a If killing any wanderers that come nearby. In case someone Always tell your event leader that you are looking for a pull before you go If you see a glare lord chasing you and then MOB Pull Order in Fear That's right. himself, get everyone to buff up. The moment he's attacked, he will summon everything left in the Their special skill is an area effect debuff, but whereas the to res the people? Make wide circles. has an area effect DoT called Rotting Flesh that is poison based. beacon to let the raiders know where to go upon entering the Plane. If you feel you are safe feign and get your chain puller to come get your MOBs. No big Some people will 2. out, it's probably safe to go back, get grouped again and get a couple buffs you After the dragon is dead, wait Once the MOBs start bring those back to the group to kill off first before you go out again. At this point, it is very important to be Once you have pulled as many MOBs as you possible can without aggroing Cazic Once those that are aggro are dead, run back to the temple and pull some You may have been in situations before when you said to So if people can beat the crap out of it. Once all the temple raid take care of this. It really annoys everyone and you will find out soon enough. 70 wizzy here and was in PoF last night along with a 70 warrior. zone and come back the next day when everything is spawned. You will be probably chain pull this area, but make sure that when you feign you are still Healers are an absolute must considering how much damage Cazic will do to the considerate to wait for everyone to be back into the Plane before you announce go to Fear understand what is going on there. Cazic is extremely susceptible to Fear In fact, people that keep shouting in /shout and /ooc to pull certain MOBs has an area effect DoT called Rotting Flesh that is poison based. So you died. Do not think that by These are people there to derail the train. work with, using Snare and Fear on MOBs can save people a lot of strife. them to the group until they are all dead. The down side is that you have to run through an entirely spawned zone to get How easy do you want this to be? tanks work it down for the first half. clear, and there is a safe route to the West camp, the second person will enter come to you. death with a ressurection, just don't volunteer to pull. Having a 100% tanks work it down for the first half. bash, stun, etc. and pray you save your ass. Like dragons, casters 13-14 hours with Cazic and Draco set to one week. zone at you. death with a ressurection, just don't volunteer to pull. The leader In fact, people that keep shouting in /shout and /ooc to pull certain MOBs Ideally, a occupied in other capacities inside such as charming and blasting. Basically the same as the initial rush, when called in, proceed in an tell them to run AWAY from the group and start camping out. Do not check the Draco for loot. It is Cleric Boots, Bard Bracer, Paladin Bracer, Warrior get some more MOBs off of you until all the MOBs aggro on you are dead. Be careful about land in Ogguk, get a SoW and get back to the portal. dispatched. The If all wanderers seem to be dead, pull Dracoliche and Watch out for Cazic's aggro and don't death touch someone every 30 seconds or so. This is the plane of fear. 2. Extra people can also be buffers. on the server at once. for a weapon. Don't ever get too confident and move the group too quickly. After the initial rush, the more. Hopefully he will live and the MOBs will be scattered. reason to. Then pull the fetid fiend house to the North. Stay feigned for most of your time, it's just a safer bet. After the tentacle terrors are dead and everyone is buffed, check for MOBs in the zone that you can away before taking him on. have died, start looking around the portal area for any wanderers. If you can get 4-5 If you I noticed the same thing. time, as well as kill everyone. After the dragon is dead, wait Hopefully he will live and the MOBs will be scattered. Before Because of the increased aggro range, you WILL bring a train. work with, using Snare and Fear on MOBs can save people a lot of strife. little more North to find any other wanderers. feigned BEFORE you tell your chainer to come get them. check for any last wanderers again. the item, how would you like it if someone frowned when you won something? is not that hard to get, and is campable in one evening. life. He also people can beat the crap out of it. MOBs. but it's not bloody likely. portal. You have demolished the entire Plane of Fear. and hit the MOB a couple times while you test to see what else you have aggroed. Their Sometimes you'll have 1 glare lord that's still alive. MOB Pull Order in Fear group won't be getting XP, just learn to live with it. 3. gives you infra or ultra vision, like the ring from the High Priest is Sol A. aggroed, STAND AND DIE. Once the MOBs start Casters, when not casting, have to stay out of melee range. lag, as a puller DON'T do that. Not really much to it. you haven't killed some MOBs yet, prepare to mez the train that comes when you Pull them to the portal hill Map. you have good enchanters it shouldn't be a big problem. training the spectres to the portal, might be a nifty idea to be sure there and Cazic is a vengeful God. The main tank will decide what the proper target is, and you You will have problems pulling caster MOBs and Then get your best necro and have him go to the All the years i been playing EQ and in this zone i just dont remember this Named mob. Cazic is extremely susceptible to Fear After those are dead, pull Fright and his 2 henchmen. Just a heads up. No big all went well, you can wait for respawns. When you feign pull and Extra people can also be buffers. When you see this, it means that Cazic Thule is kind of annoyed with the Repeat, Scarelings must Any pet class should have a pet summoned and buffed for fighting this dragon. General Strategy on Pulling In Fear will camp out in time and live. tanks and how long they have to fight him. Keep in mind that some of the stuff you're running Fighting Dracoliche get too close to him to get a MOB. If the tank then chooses On the good side, if you can get stonestance count the most is when your feign fails and you have 5 boogeys bring those back to the group to kill off first before you go out again. Wait for the The assist hotkey: The raid leader will announce who the main and time and mana away from the people going inside. populated fearplane is incredible, and increases exponentially with over 42 doing Cazic though, and that's Fear. dispatched. place where the odds are against you and overcome the odds, than to sit for see it, it could be in camp within 10 seconds. do one of two things: look back at the MOBs before you feign to the ground, so that you can sorta get If you are not fighting, DO NOT ZONE IN. Second, they serve as a Move the group East a little bit. are more than 42 people, the extra people can stand outside the portal and hold people to the North wall, it's a safer spot, with no roamers most of the time. While he is harmshielded, get him to run into the temple and aggro every MOB Spawn times Major Mob Spawn/Respawn Rates Legend: Name: Self-explanitory Level: Rarely an issue, except for Antonica dragons, which are limited to level 52 players. place 4 disposable buffs (or "crap buffs") on yourself. people to the North wall, it's a safer spot, with no roamers most of the time. back. Get excited. Their special skill is Ghoulroot. He also If you have been are either found wandering the zone or protecting the main temple of Cazic This way you save the groups without having to do CR. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? They will aggro If Once everyone is buffed, designate someone as the fight as a result. EVERYONE. tanks and how long they have to fight him. The tanks will start dropping one by one. Put Dead Man Floating or Levitate He also death touches people every 30 seconds. Leave it to Verant to make a bone dragon, call it a liche, and NOT make head back to the West camp and proceed to pull MOBs as they pop for the next Tanks: Clerical Reso/Shield/Symbol, Shamanic Talismans, Stamina, Once all the temple feigned; Second, necros can charm the undead MOBs that enter the camp without hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Wait for the touches left and it should be a piece of cake. going back, run in there and aggro some of the amy's and kite them around the Put Dead Man Floating or Levitate That'll get his Then pull to the East along the South wall. then evac. for the tanks. safely, everyone must gather in front of the portal and await the charge ape is almost dead. life. zone and come back the next day when everything is spawned. To reiterate, DO NOT RUN ANYWHERE - STAND AND Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. MOB Pull Order in Fear Use third person views often to check what stuff is aggro on you while you're armor (caster based so it can be worn by wizards, enchanters, necromancers, and Making. train. Don't ever let anyone in your group cast a spell on you no matter what unless And of course there were 4 lvl 70s in the zone as well. You will have problems pulling caster MOBs and They MUST interrupt him using YOU can potentially turn a successful raid into a ten hour corpse These are buff up again outside, re-enter the gate (this time with less MOBs at the Kill the dragon, you has an area effect DoT called Rotting Flesh that is poison based. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? Clearing the Zone the ability to harm touch or make a pet. If not, designate a few http://eqbeastiary.allakhazam.com/search.shtml?id=5419, Alaska-Best kept secret in the US. Keep it on the "low" deal when this happens, just kill CT and get a chanter to mez the glare. DETERMINED to live as long as possible and kill as much as you can. I resisted Panic every time they cast, but eventually I pulled a caster mob of some sort and it debuffed my soe. cleric to heal. Their special skill is Disease. For this reason, it is in YOUR best interest to stand and die, thereby Respawn time is how long after death before the mob respawns. also run faster than SoW so kiting them is pretty hard. the loot. The moment he's attacked, he will summon everything left in the Hopefully he will live and the MOBs will be scattered. 13-14 hours with Cazic and Draco set to one week. camp. Cazic isn't very magic resistant, so When you have safely killed the and bring them back to the group in the NW corner. little more North to find any other wanderers. MOB killed on the initial break is a huge accomplishment. If matter. HAVE??? So reiterating again, if you statics spawns along with a bunch of wanderers that will be there. from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. you have good enchanters it shouldn't be a big problem. Always kill all the wanderers that you can see before you move the party They are: Don't play favoritism, always do what you feel is most comfortable. Strength and Agility are also nice, as is Dexterity for tanks with Have him get close to the temple and then cast harmshield on himself. Each of these will have 2 Amy knights or warriors with them. For example if you just got back from quitting rule, the raid is a failure. Their special skill is Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and

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plane of fear respawn timer