16 Jun June 16, 2022. kotor how to not get banned from manaan. Find Roland Wann (in the same place he was before, behind that little computer terminal in the first room of the Republic Embassy). Answer his questions as honestly as you want, or straight-out lie; simple facts when the trial gets underway will set you free my dear man. Three Selkath are lying on the floor of the medical room, two dead and one dying: This appears to be a small token of a personal nature. You're able to threaten the Sith for Dark Side Points, if you do this a nearby Selkath will intervene and tell you that threatening people is a big no-no on Manaan. Press question mark to learn the rest of the keyboard shortcuts. Back in the dormitory, Shasa stands to the left by the west wall while three Selkath apprentices stand to her right. Pretty cool economics lesson! Then search the footlocker in that room for 2 Frag Grenades and a Sonic Grenade before going left into the next room. On your way back to the surface it's possible you'll run into Calo Nord if this is your first planet after Dantooine or Darth Bandon if this is the 4th planet. 4. He'll thank you and give you 500 Credits. I have this datapad as proof that the Sith are up to no good! For the most part the only thing you really need to use the PCs for in the Sith Base is to disable the Force Field in the Security Room. 2. This is referring to the Sith prisoner on Manaan who has the access code to the Sith base. Anyways just like Tatooine and Kashyyk, you will be required to pay a docking fee of 100 credits in order to be able to leave the docking area, though you cannot persuade him to reconsider normally (force . If you've been approached by the Selkath Shaelas in the mercenary enclave of Ahto West about missing Selkath, you'll need to gain access to the north section of the base, either by going to the north computer room to the northwest to lower the forcefield in the security room, or going through the pressure doors in the flow control room to the east. Apart from the entire aspect of choosing your path as a dark Jedi, a light Jedi (or even a chaotic neutral Jedi), you make countless choices throughout the game in your actions and in speaking with other characters, NPCs and otherwise. Go forward through the door now, where you'll find a purple force field blocking your way through one of the corridors. Go to your foot locker in your chambers (where you currently are) and grab and equip your gear. You can actually refuse the credits, and you'll get Light Side points if you want. Engage the five or so Sith enemies in this large winding corridor, making sure to check all of their bodies for goods when they've fallen. Accept his offer, then talk to him again and tell him about what you've found. The Hrakert Rift is the final location on Manaan that you'll be visiting and where you'll find the Star Map. Choose to inject toxins into the Kolto Harvester or explode the machine to access the Star Map CHAUNNA played into a mini size of ground with (6 + 3 a side format), Federation for India is an Affiliated body from Asian Chaunna Soccer Confederation. BCFI. and then "[Persuade/Lie] Perhaps we would give you back to the Sith, but keep him. Threaten him for additional Dark Side Points and a fine of 100 Credits or keep being belligerent to be taken into custody and the fine increased to 500 Credits. Go to the Manaan Docking Bay and open the door to the Private Hangar - it's marked on your map. You know where you go on the active menu to use enhancements and activate shields? Bastila's Mother (Can't start on Manaan or Korriban) Once the trial is over your charges will be dropped and you're free to go. If you want to have your phone out while you play and don't feel like scrolling through a guide with no pictures - you can simply use the map locations on this page instead. However, if you switch him to the head of the party (as he recommends) and use his Security skill, he can again override the locked door, granting you access to the next part of the ship. Good times all around. Flow Control: To solve the Flow Control Room 'puzzle' in the main room that connects both corridors activate both of the "Door Control" panels then enter the northern most corridor. 2.Western India (Boys & Girl) Sub-Junior, Junior & Senior. Go underwater to the Hrakert Station Unlike real life it's best to represent yourself in this trial and you'll want to either give the Selkath the Datapad you found Or you'll need to convince them that you were there on diplomatic reasons and the Sith double-crossed you. Keep in mind that if you decide to put toxins into the water you will be banned from Manaan unless you answer questions correctly when the Selkath Court interrogates you. It's harvesting its own Kolto supply to stay ahead of the Sith, since it's such a valuable commodity. Enter into this room and jump in the Republic submersible. And with that, we're free to leave Manaan - you've done everything you needed to here! You can also do the Kidnapped Selkath Youth Side Quest inside of the Sith Base, this quest is tied in closely with our story objectives. I found this token on a dead Selkath inside the Sith base. You'll need to move leftward now. In here, you will do battle with nutty Selkaths. Fill injector pod 4. what are the answers to decrypt the card? Transfer from injector to container Star Wars: Knights of the Old Republic II - The Sith Lords. Additionally there's a locker with someone stuck inside of it. Your past experience as Arbiter in the Sunry case may aid in your defence now, human, but you must do a better job yourself, given the crimes you are faced with. Queedle Manaan Swoop Racing. I chose to destroy the harvester. For the map location of each area check my Manaan Companion Guide. how do you get banned without admitting you poisoned the Kolto supply? Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right: However, you can receive experience (at the expense of Computer Spikes) for deactivating the steam vents by using the computer panel on the south wall to the left: Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. You'll eventually come to the Kolto Control Panel. You'll be able to speak with both Kono and Sami after you stop the depressurization process. Beyond the door at the north end of the corridor on the east side of the flow control room is the security computer room, whose west side is mined: There's also a Sith grenadier with a Disruptor Rifle and three Thermal Detonators on that side and a Sith heavy trooper in the southwest corner, while two Sith elite troopers stand to the east, on the north side of a desk. Search them both to find 50 Credits, 2 Sonic Grenades, and 3 Antidote Kits. How do i get to the training annex in the manaan sith base? Here you'll fight a heavily armed Sentry Droid. And now, on to the walkthrough. In them you will find 2 CryoBan Grenades and 2 Medpacs. From here, the choices you must make begin immediately. Okay, I did it. All Selkath 'apprentices' only use blaster pistols, with no Force powers. Genoharadan: At this location you'll find someone named Hulas who will only speak with you about the Genoharadan Side Quest if you're alone. Board of CHAUNNA Federation for India is an apex body of 6 a side soccer for all over India (Bharat) & Indians living outside country (NRI/ OCI/ PIO, having Indian passport) on behalf of ACSC. How do I solve (temple catacombs tile pattern)? Of note, I dont have any skill points allocated to persuade, but Ill be pretty pissed if that by itself makes this mission impossible Any suggestions on the correct order to break the prisoner? The Knights of the Old Republic CD may be scratched or dirty. Dump container pod 6. What for, you ask? Though our walkthrough is complete, our journey through the world of KOTOR is not. Or that you were there for diplomatic negotiations and they attacked you. So what do I need to tell the. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast.. Droid Repair []. Go on in. 1st Answer: 22 Environmental Suit: You won't be able to venture out to the Sea Floor area unless you first pick up this item first. At the end of the path, you'll find the Star Map. Depending on what order you're doing the planets in, if Manaan is your 4th of 5 Star Maps then you'll be picked up by the Leviathan, Saul Karath's flagship when you leave. You can find Sunry in the holding cells just south of where you meet Elora. Below are all of the correct answers laid out for you - or you can watch my video instead if you'd like to be walked through the quest that way. This submersible will take you deep underwater to an underwater Republic station. Those to the south and west on the left are identical to those encountered to the south of the force field in the security room, while that to the east is slightly more robust and also receives bonuses depending on your character level: There's another by the east wall, which is mined: You can only exit the same way you entered. You can also turn down the difficulty to make the vents do less damage then just use the Burst of Speed Force Power and run through. Datapad: This item is optional to obtain however you can use it to convince Shasa that the Sith are evil or you can use it to convince the Selkath High Court that the Sith are evil when you're taken into custody after leaving the Sith Base. Obtain the Environmental Suit & Sonic Emitter HEY!!!!! Talk to him and he'll ask you about why the Republic is hiring mercenaries. The fish people would ban you from Manaan, so you couldnt go back. Then go through the door. From StrategyWiki, the video game walkthrough and strategy guide wiki. Follow the survivor outside onto the Sea Floor your first time here and watch the scene of him being attacked by the Firaxa Shark. You don't have to do either, or you can do one or the other. Go through the door into the tunnel the Twi'lek recently told you not to go into. Kono & Sami: When you first meet these two they'll try to kill you. Once down here, you can find a footlocker in the back end of the submarine hangar which holds 2 Repair Kits. Now, go back to the room with the scientists. 3.South India (Boys & Girl) Sub-Junior, Junior & Senior. As you enter the next part of the ship, a Republic guard will be getting mowed down by a pair of Sith Soldiers. It'd be repetitive for me to repeat all of the talk you'd have with the two scientists, but they do leave you with two choices in which to stop the madness underwater here. Be nice to the planet and access fuel tank pressure control. kotor how to not get banned from manaan I was investigating the disappearances of young Selkath. We'll continue to insert new tips and different strategies throughout the walkthrough in the coming weeks. and then "[Persuade] Talk or something may happen to her.". Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. Those who are looking to play the way of Luke Skywalker will find help within this guide and walkthrough, but some parts might be incorrect for the path you choose. There is only a single set of answers you can give to the Selkath High Court that will not result in your ban, they're mentioned below. When you pass through this area for the first time you'll be asked to pay the 100 Credit docking fee for Manaan. Any time a Firaxa shark approaches you make sure you activate your Sonic Emitter to defeat it. Easy to defeat, no worries. You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. In addition, you'll get 600 experience points! 6.National Youth Cup. Well that's where you'll go to use Sonic Emitters as well - I'll let you know when to use them. The only downside is that you will be banned from Manaan and take a sizable Darkside hit, although this can obviously be a good thing if you're playing that alignment. You have two approaches to reaching the Star Map, the first is to put toxins into the Kolto Harvester which will poison the water (Dark Side Points) or you can overload the Kolto Harvester and blow it up (Light Side Points). oh well, i did'nt like that planet anyway it was definitely disapointing. There's also a footlocker by the east wall containing some droid utilities: However, you're here to retrieve the remains of the Republic Probe droid opposite: This is an encrypted data module retrieved from the remains of a Republic droid. 4th Answer: 2 Tell him that not only did you find the young Selkath and turn them away from the Sith, but you found his young child and turned her away from the Dark Jedi path as well. Firaxa: You can walk into a small room right here with a Firaxa Shark inside of it as well as a footlocker with a Nerve Amplifier Belt. It's definitely worth visiting here a few times throughout the game since the vendor here sells some of the best items in the entire game. Light Side Points: (Video of me overloading the Kolto Tank) Repogram the harvesting machine and cause it to explode. Transfer from injector to container SWTOR Mek-Sha Stronghold Guide. Mission's Brother (Can't start on Tatooine or Manaan) Our destination is the eastern most portion of the sea floor where there will be two doors you can enter that lead to the Kolto Control map. Going through the other door out of this room will lead you to a melee of Republic and Sith soldiers going at it. After talking with them and learning how you can reach the Star Map you'll be given the option of killing them for Dark Side Points. But doing both will net you extra experience and take care of the foes in that room good and quick. Kill the easily destroyed Jedi Knights first, then take out Darth Bandon himself, who is surprisingly weak, even with that double-bladed lightsaber of his. June 14, 2022. Transfer from injector to container 3. 4. i have gotten through several of the first patterns but the last two are much harder than the others. No matter which approach you choose there is no Light Side or Dark Side Points to be had - even the pure combat approach will not earn you any points. Once in this room, head up and right through some doors to the Starboard part of the ship, where the pods are located. Decrypting the Sith passcard is a logic puzzle, interrogating the Sith prisoner is easy if you have high [Persuade] and breaking into the Docking Bay is the pure combat approach.
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